
Fans complained about its focus on surfing and its superfluous Dive HM, not to mention the abundance of Pokémon like Beautifly-weak clones of monsters that had appeared in previous games. The region itself wasn't exactly popular, either. The original Ruby and Sapphire were somewhat controversial as far as Pokémon games go, making it impossible to transfer monsters from the original Game Boy games as well as locking out 186 monsters, which Masuda says was due to the desire to get people to complete the Pokedex by playing Pokémon Fire Red and Leaf Green. Of course, Hoenn has its own odd history among Pokémon fans. So it's just reflecting the theme of the individual regions." "Everything we come up with always tie back into the themes of the games we're working on, so with the original Ruby and Sapphire we had the theme of richness or abundance, which is in the name of the region: The 'Ho' part means richness or abundance in Japanese, and 'enn' means bonds, like the bonds between people and their Pokémon, for example. So with the secret bases, for example, they're really popular in the Hoenn region," Masuda says. "It's really meant to give unique traits of personalities to the different regions.
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As for the rest of the postgame content, expect an optional quest centered around Mega Rayquaza, plus the usual array of legendary Pokémon and hidden dungeons. Ohmori did, however, confirm that move tutors will be in this version, and that certain Pokémon will be able to learn moves they couldn't learn before. We also have a lot of features like contests and secret bases, so right now we're only really talking about those." When I asked Ohmori, he seemed to consider his words carefully: "All I can really say is that we have quite a lot of content for after players finish the game this time around.

Will it also be missing in Omega Ruby and Alpha Sapphire? The Battle Frontier, which features a variety of advanced challenges in a theme park-like setting, is another popular feature that has lately been absent from the series. Trainer customization isn't the only feature that Pokémon fans want to see in Omega Ruby and Alpha Sapphire. When battling someone online, it was fun to see what outfit they had selected for their trainer, whether it was a plain t-shirt and jeans or a more esoteric lolita outfit (of which there were a few).ĭisappointing as it might be, however, the decision to remove trainer customization also serves to shed a degree of light on Game Freak's approach to game design: namely, that every region should have its own identity. True, it wasn't everyone's cup of tea but for a lot of people, trainer customization lent an additional degree of ownership to the fantasy. The removal of the trainer customization comes just one year after it was finally introduced in Pokémon X and Y, where it was possible to dress up the avatar in a variety of hats, boots, dresses, and other items. So there's some cool stuff for how your trainer changes clothes and puts on accessories throughout the game."
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For this game, we're focusing on adventuring elements, so we don't have the actual free customization of the trainer, but you'll see the items you use throughout the game visually represented for example, when you're underwater, you'll have this little mouthpiece that lets you breathe.

During an event last week, Game Freak's Junichi Masuda confirmed that trainer customization had been removed from the upcoming remakes: "In terms of the customization of the trainer, that was really kind of a special thing for the Kalos region, which featured this kind of motif of France and really focused on this beauty and fashion aspect, which is why it was a prominent feature in that game. Ever since Pokémon Omega Ruby and Alpha Sapphire were announced back in the spring, a lot of Pokémon fans have been asking the same question: "Is trainer customization back? Well, is it?" It seems like such a no-brainer given the nature of the series, but Pokémon fans have learned to take nothing for granted.Īs it turns out, they were right to be skeptical.
